Will you buy the Kinect?

yes, at launch or during the holiday season
maybe later
no

 





Crave Online

Week of February 6, 2005
Xebian v1.1.1
>> Team Xbox-Linux released a new version of Xebian(info) - the debian distro for Xbox.
Just like v1.1.0 it comes in 2 versions: "basic" (more or less a basic debian bootstraped version with xbox HW-support and the installer) and "xbox" (like Xebian v1.0.x release).
What's new/fixed (since v1.1.0):
* Latest Sarge updates.
* Updated Freevo -> 1.5.3
* Updated XBOX Kernel -> 2.4.29
* Updated PC Kernel -> 2.6.10
* Usual updates.
* Switched from mozilla to firefox.

Official Site: http://www.xbox-linux.org
Download: here

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(Saturday 12 February 2005 21:49 EST) - (Category: (default)) - (Posted by:: )

Gentoox: ShAPAChE Updates
>> "ShAPAChE" is ShALLaX' own httpd server. Magic is now running from ShAPAChE as announced in earlier news. From gentoox.shallax.com:
[QUOTE]
*Update*
Beta statistics generator is online.
Banning is now implemented - behave.
Server side speed throttling has now been implemented.
Right, 5 versions later, I'm happy with ShAPAChE (shame I didnt do all this work before I submitted it to university!). I'll put a feature freeze on the server software for now so I can test it for overall stability. From now on, if you have any problems (e.g. decompression failures, download failures) when running magic PLEASE report them along with your IP address so I can debug. I have been testing this server since about the 20th of December on a remote server with varied content and it seems to be fine, so I'm not expecting there to be any problems! Also, I've noticed someone has already put in a "message" to be shown in the stats file. I'm not too bothered about this, but ANYTHING offensive will result in you being banned unconditionally and indefinitely from magic.

*Update2*
* v1.06 - Dynamic memory mapping in Parser
* v1.07 - Fixed some minor bugs relating to the server returning 403 errors if no leading / was placed on GET requests.
* v1.08 - Parser now shows which people have been banned. This could be used as a warning to other people to see what actions have led to people being banned.
* v1.09 - Major bug fixed in parser, it no longer segfaults! ;)
* v1.10 - Anonymous stats mode (for public display). I can still see who is accessing what and doing what!
* v1.11 - Stats can be sorted now.
* v1.12 - Total usage stats now unique and non-unique. Stats are also dynamically generated now.
* v1.13 - Total hits displayed.
* v1.14 - Directory listings are now somewhat pretty.
* v1.15 - Full filepaths no longer shown. Logs reset to reflect change.
[/QUOTE]

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(Saturday 12 February 2005 20:14 EST) - (Category: (default)) - (Posted by:: )

Microsoft CEO Ballmer: Xbox 2 'amazing'
>> Microsoft CEO Steve Ballmer talked about the Xbox 2 (Xbox 360 / Xbox Next / Xenon) during an event for minority high-school students on the company's Redmond campus. Here are some of the comments he made.
From Seattle Post Intelligencer:
[QUOTE]
"When you see the new Xbox, you're going to think it's un -- well, let me say it politely -- unbelievable. Just unbelievable. The graphics, what it can do, the way things look, huge innovation. Rumors are that we'll see that product sometime soon. I couldn't comment, of course, on those rumors. But it's an amazing, amazing innovation."

Later, one of the students asked if the company had a chance for holding up in the long run against the better-established Nintendo and Sony in the video business. Here's what Ballmer said about that:
"I think we’re going to blow by Sony with our next box. I absolutely think we’re going to kick their backsides, so to speak. I think Xbox 1 has been a fantastic product. We’re not market leaders yet. There’s Sony, there’s us, there’s Nintendo. When we get Xbox 2 in the market, there’s going to be Xbox and the other guys."
"We've got to make sure we let people write great games. But then, number two, we, Microsoft, have to write a number of really great games to show it off. What is 'Halo 2?' It's the greatest video game ever written. It shows off Xbox 1."
[/QUOTE]

Notice how Ballmer said "next box" ... another name to add to the list of possible Xbox2-names?
Go read the whole article on Seattle PI.

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(Saturday 12 February 2005 12:30 EST) - (Category: (default)) - (Posted by:: )

GameSpot's Rumor Control: Xbox 360 and no Blu-ray/HD-DVD for next Xbox
>> GameSpot takes a look at this week's rumors. These rumors were of course already posted ealier this week on xbox-scene, and while gamespot certainly can't confirm or deny anything for 100%, it's always interesting to see what (one of the) biggest gaming website thinks about these rumors. From gamespot.com
[QUOTE]
* Microsoft's next-generation console will be called the "Xbox 360."
What we heard: A wellspring for interesting (if unsubstantiated) tidbits, Engagdet cites a "trusted source" as having revealed the name for Microsoft's next-gen console, complete with logo (see screen index). Furthermore, the source also explained the rationale behind the arguably lackluster moniker. "Apparently Microsoft was worried that calling their new console the 'Xbox 2' would make it seem older or less 'cutting-edge' than the PlayStation 3," said the site. Engadget also cited a 2004 study that compared the "Xbox 360" to its rival next-consoles' possible names: "PlayStation 3" and "Nintendo N5." However, it didn't mention reports of another 2004 marketing study that reportedly tested consumer reactions to three versions of a console called the Xbox Next, currently the most common name applied to Microsoft's next-gen console. However, the software colossus is staying mum for the moment, so there's little but gut feeling to go on.
Bogus or not bogus?: Given the popularity of "Xbox Next" and the fact "Xbox 360" sounds like some kind of snowboarding trick, we'll go with "probably bogus."

* The next-generation Xbox will use neither the Blu-ray nor the HD-DVD disc formats.
What we heard: Although it jokingly says it received the tip from an anonymous source "in a soggy brown envelope anonymously delivered through our door by untraceable carrier pigeon," the Inquirer article does seriously suggest that rather than support either of the two new high-capacity formats, Microsoft will stick with plain ol' DVDs as its media medium. The reason? "To keep the costs of the system and its games down," according to The Inquirer's source. As thin as this theory is, it does have some weight to it. For one, Microsoft loses money on every Xbox sold, and it's been rumored to be taking drastic steps (that is, ditching the hard drive in favor of high-capacity flash cards) to keep the cost of its next-gen system down. Secondly, with a console generation life span of around four to five years, a high-capacity format drive may not be necessary. Currently, even the most graphic-intensive PC games currently on the market can fit on a 4.7GB DVD. Doom 3 came on just three CDs (approximately 2GB), while Far Cry came on five (approx. 3.25GB). The record belongs do Everquest II, which came on a whopping 10 CDs (approx. 6.5GB). However, games that size could simply come on two discs, like the best-selling Resident Evil 4. (Note: GameCube discs only hold 1.5GB per disc.) Then there's the question of the two new formats. Blu-ray is being heavily backed by Sony, so it would seem unlikely that Microsoft would help its archrival spread its chosen format. But if the company selected HD-DVD for the Xbox Next, it would be picking sides in a format war where there is no clear favorite. And everyone knows Bill Gates does not like to lose...
Bogus or not bogus?: Possible, but still too early to call.
[/QUOTE]

Read more on GameSpot.com.

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(Saturday 12 February 2005 00:02 EST) - (Category: (default)) - (Posted by:: )

FreeDO coming to Xbox
>> News on dcemu.co.uk reports that a port of FreeDO to Xbox will be released soon according to Felix - admin for the FreeDO project. Builds for PS2, PocketPC, PalmOS 5 and DreamCast are announced aswell.
FreeDO (currently available for win32 already) is an advanced emulator for the 3DO console. The 3DO ('Interactive Multiplayer') is a videogame consoles released in 1993 by Panasonic, Sanyo and Goldstar. The consoles were manufactured according to specifications created by The 3DO Company. The consoles had very advanced hardware features at the time: an ARM60 32-bit RISC CPU, two custom video co-processors, a custom 16-bit DSP and a custom math coprocessor. They also featured 2 megabytes of DRAM, 1 megabyte of VRAM, and a double speed CD-ROM drive for main storage.

Adapters will probably be produced aswell, but it looks like the software will not be released as free/homebrew version on Xbox and PS2:
[QUOTE]
Also we're ready to manufacture the following 3DO adapters:
1. 3do to pc/mac usb
2. 3do to ps2 usb
3. 3do to xbox
4. 3do to ipaq (36xx/37xx/38xx/39xx/hpipaq)
5. 3do to palm/sony
Please note that for PS2 and XBOX ports we've signed official license agreements. So we will have to charge for pressed discs and to 3do adapters for them. We promise to keep the prices as low as possible, just to cover the royalties. Also please note that win32/mac versions will always remain free.
Please tell us what do you think.
Also we'd like to open preorder thread in order to check the demand.
[/QUOTE]

Official Site: http://www.freedo.org
Thanks to wraggster of dcemu.co.uk for the news.

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(Friday 11 February 2005 23:10 EST) - (Category: (default)) - (Posted by:: )

XBC and Mcafee antivirus + neXBC v5.0.1.108
>> From xbconnect.com:
[QUOTE]
If you are running the newest version of Mcafee's newest antivirus program, many of you may have noticed that XBC had stopped functioning and Mcafee may also warn you of a backdoor trojan in HNPsSDK.drv. This is a false alarm. HNPsSDK.drv is a professional product made by MicroOlap. It is what we use to communicate with the Xbox.

McAfee has made a correction to their antivirus software. Their update will correct a false alarm on the neXBC(info) packet driver developed by MicroOlap. You can download the update from MicroOlap here or you can wait for an autoupdate from McAfee.
You can also download a new alpha of neXBC that also addresses this problem. This version will switch to a different packet driver if there is any issues with the normal driver.
[/QUOTE]

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(Friday 11 February 2005 21:18 EST) - (Category: (default)) - (Posted by:: )

Xbox2 EU Launch in late October, early November
>> More confirmations for an October/November 2005 launch date for the Xbox2 (Xbox360, Xbox Next, Xenon), but now also news about the EU launch that would not be much later then in USA. From GamesIndustry.biz:
[QUOTE]
While internet news sources today have reported that Microsoft is readying to launch its next generation Xbox hardware in America and Europe in the fourth quarter of this year, Eurogamer has learnt that the specific timing for the machine's roll-out is late October or early November, and merely weeks after the US launch. The exact date is yet to be solidified.
Speaking under conditions of strict anonymity, senior American and British development, publishing and retail sources have confirmed the launch window in the past weeks.
[/QUOTE]

Read the whole article on GamesIndustry.biz.

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(Friday 11 February 2005 09:03 EST) - (Category: (default)) - (Posted by:: )

New Modchip: X-Lite + Sample Pictures
>> Team X-Chip released a new modchip. It's a 'lite' version of the X-Chip.
From Easybuy2000.com + pictures of sample we got:
[QUOTE]
The X-Lite retains many of the features of it's bigger brother, the X-Chip. It features a fully functional and stable X-Chip Cromwell(info)(info) 1.1 OS, with a full 4MB of memory (3.7MB user programmable); big enough for all your favorite BIOS combinations.
The X-Lite is one of the first chips, designed with Cromwell video support for the v1.6 and v1.6b XBOX's, making it easier to install and more stable for the novice and professional users.
The X-Lite is compatible with all current XBOX versions and offers a solder and solderless installation methods (sold seperately) for the v1.0, v1.1, v1.2,v1.3,v1.4,v1.5,v1.6* and v1.6b* Xbox's.
* v1.6 and v1.6b Xbox's requires soldering and are not compatible with our current solderless adapter!
Xbox-Scene
Xbox-Scene
Pictures of the sample sent to xbox-scene

More Pictures of sample:
* X-Lite next to external adapter (High Resolution Picture)
* External adapter top view (High Resolution Picture)
* External adapter side view (High Resolution Picture)
* External adapter bottom view (High Resolution Picture)
* X-Lite close-up (High Resolution Picture)

Hardware Features:
* 4MB (mega bytes) of Flash Memory (3.7 MB User Programmable)
* 2Mb (mega bits) SRAM
* Flash Memory Programmable
* Hardware Protected Recover ROM - 256 kb used to return X-Lite to shipped state for recovery of bad flashes or corrupted BIOS's
* External Module with 3 - LED's
* External Dipswitch for Enable/Disable modchip (XBOX Live compatible when DISABLED)
* External Dipswitch for Recover mode / Normal mode
* External Dipswitch for LEDs on/off
* External Power LED
* External Recover Mode LED
* External Controlled LED (Ethernet Activity, HDD activity) Through future X-Chip OS.
* High Quality Components

Software Features:
* Cromwell with video support for XBOX v1.0-1.6b
* DHCP support for easy network configuration
* Support for HTTP BIOS flashing through web browser
* Banks Programmable via XBOX Harddrive C:/E:, CD/DVD or HTTP
* Boot Bank Button Selection Programmable and Default Bank Boot
* Boot XBOX Bios
* Linux Support
* Compatible with all X-Chip OS's (4 MB Files) and BIOS Features BIOS AutoFit
* Compatible with 3rd party BIOS's
* Multi-BIOS Support
* BIOS Name Autodetect
* Bank Control, and Bank Button assignment
* HTTP Flashing
* Flash Backup
* EEprom Backup
* EEProm Recover
* Lock / Unlock HDD

Package Contents:
* X-Lite(s)
* Pin Header for Solder Installation
* External Module
* Linker Wire for connection Extrenal Module
* Optional Solderless Adapter (Sold Seperatly or in Combo for v1.0 - v1.5 XBOX's)

Manuals & Downloads
* X-LITE Switch Settings Guide
* X-CHIP Master Installation Guide
* X-CHIP / X-LITE Cromwell 1.0 Source Code
[/QUOTE]

More Info/Buy X-Lite: Easybuy2000.com (Price: 35usd)

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(Thursday 10 February 2005 23:53 EST) - (Category: (default)) - (Posted by:: )

C-Xbox Tool v2.0.6
>> A new version of C-Xbox Tool(info) - an xISO tool with multigame, patching, file transferring, multilanguage support and more.
What's new/fixed:
* New logo for the tool created by "Can-Polat" from Beceriksizler Board.
* Bugfix "range check error" while creating multigame iso's.
* Bugfix Aborting transfer in boost mode. If you abort while transferring in boost mode, you should reset xbox(unleashx provides network reset, no need to reset xbox).
* Variable FTP Buffersize, min 32kb max 1024 kb. Application tries to select the best buffersize according to the transfer speed.
* Portuguese language added.
* Ability of disabling freespace checking. For some reason it didn't work on Win2k machines and I didn't have time to check why.
* Ability of disabling filesystem checking, this was interesting for Linux users because they don't have NTFS file system.
* Some other bugfixes.

Official Site: http://www.cxboxtool.xbox-hq.com
Download: n/a (contains files built with XDK (used for multigame menus))

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(Thursday 10 February 2005 22:48 EST) - (Category: (default)) - (Posted by:: )

XLink Kai: New WRT, Linux, OSX Release + SOURCE *updated*
>> From TeamXLink.co.uk:
[QUOTE]
*UPDATE* New XLink Kai(info) engine builds and source code have now been made available for download. Read news below for more info.
Releases: (constantly being uploaded / checked - hold fire)
Sourcecode: Source package (read license, currently in OSX make, take your time.)
kaid for Mac OSX: OSX Engine (usual stuff)
kaid for Linux: Linux Engine (x86)
kaid for MIPS-based devices: MIPS Engine (for the Svea, Hyper, OpenWRT guys)
kaid for Linksys WRT54G/S router: kaiStation 7.0.0.4b (auto-updating firmware)

We will be releasing the kaid source package tonight. At this point in time, we are not actively seeking contributions. This release is for anyone who is willing to play with, and possibly evaluate future porting to, amongst others, BSD, Solaris. This release will be followed by a SourceForge release of 7.0.0.5, at which time we will gladly welcome any and all contributions.

I've fixed a couple of issues in the current kaid core, and I aim to rerelease them tonight, again at midnight GMT. Hell, I might even write a changelog this time :) I'll be happy to confirm fully working GCN, PS2 and PSP on the new kaid - we just have Deep Resolution support and a hell of a lot of testing / cleaning to do, then we're right uptodate with the current win32 core :). Yay!

Also, at the same time, Prestige aims to release the latest WRT firmware - which contains a superb auto-engine-update facility. We obviously will be continually updating the kaid engine, and now you wont need to reflash your router each time.. excellent.
Also, tonight, I will be asking you lot to do some research into Kai's routing modes for us. Recently, we got the GT4 guys to test the 6 different Kai modes in GT4, and as a result, we fixed a hell of a lot of problems without even needing to update anything. I changed the PSP modes too - and everyone is enjoying PSP games again (less lag, better stability, etc.) I wil post a list of what we need testing at release.
Next, to orbital servers. We've got a Japanese server up - in Okinawa. This makes me happy - most of our GT4 / PSP users are over there, and they should find Kai more pleasant to use, with this localised server. We *do* however, require at least one more good box in the USA.. Any takers?
Finally, as Raf explained in the DS forum, we're pulling out of the supposed "race" to tunnel the DS - at least for now. Under current conditions, we don't feel like we're making sufficient progress right now to keep people hanging on, and I genuinely wish anybody else attempting the same thing the best of luck. If things change, you will be the first to know, but for now, we're pulling back from it all. At this point, I'd like to extend a huge thanks to Soul2Soul and Blaze for pushing us as far as we went, and to Tim for his invaluable contribution with the Sweex stick work.
[/QUOTE]

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(Thursday 10 February 2005 14:14 EST) - (Category: (default)) - (Posted by:: )

More about the NinjaHacker.net Case
>> After the tecmo press-release yesterday, a more serious/unbiased article was posted today about the subject on theregister.co.uk.
There's also lots of information on our xbox-scene forum (with posts from cypher35 - owner of ninjahacker.net) here.
And there's a slashdot discussion about it here.

cypher35 posted on forums.xbox-scene.com a summary of the 70 some statements he got from Tecmo into 5 accusations:
[QUOTE]
1) The source code that we posted on the message boards (namely the xpr/cat files) constitute copyright infringement. They state that such files can be taken from the website and that copyrighted model and texture files can be extracted from them.
->God i wish we had switched to the .bos patch format earlier...

2) The tools developed soly for use with dead or alive to enable modifications to the source code (that is their definition of source code), are a violation of copyright. They go on to say that although we are building tools to open specific filetypes (xpr, cat, afs, etc...), the tools were made with dead or alive in mind because the would have little or no practical use outside of DOA modification.
->I had always believed that creating such tools was not an illegal practice. Could anyone find a legal document or another case to back up my assumption?
If we are to be allowed by the court to continue producing such tools after the case has reached conclusion, we need to proove beyond the shadow of a doubt that producing such tools is legal.

3) The modifications available to be made to the executable code (namely the "copyright circumvention" in doax and doau) constitute copyright infringement...
->any thoughts?

4) The modifications to the game have irreperably damaged the "goodwill" (they actually used that word) and reputations of the DOA Characters. They also go on to say that we misled the public into believing that these modifications were "created by, approved by, sponsored by, or somehow affiliated or connected with Tecmo".
->This is one of the accusations that i completely disagree with beyond any "grey" area.
We did not mislead the public, and someone would have to have a brain the size of a pea to believe that these modifications were endorsed by Tecmo. The very method by which the modifications are applied is a dead giveaway... What company would require game owners to open up their xboxs and transfer over files in order to manualy upgrade their product?

5) The posting of such modifications constitutes "unfair competition".
->While i can understand what they are getting at here, the simple matter of the fact is that you cannot recreate the game form the small percentage of the games content posted on the message board. It also requires an original copy of the game to run, so if anything it has encouraged sales.
Such an opinion might be dismissed, however, and i don't know if the judge will necessarily see this the same way.
[/QUOTE]
Read more/Discuss on forums.xbox-scene.com.

Snippet of the article on theregister.co.uk:
[QUOTE]
The harm isn't just to the wholesome values of Dead or Alive Xtreme Beach Volleyball, hinted Tecmo spokesperson Melody Pfeiffer. There's a principle at stake. "Hackers, if they're allowed to do this kind of thing, will be allowed to hack into any game, anywhere," Pfeiffer warns. "We spent millions of dollars to develop these games, and people are coming in and changing the code to their liking, and that's illegal."
Tecmo's Pfeiffer says the company is seeking $1,000 to $100,000 in damages for every custom skin swapped over the website.

Jason Schultz, an attorney with the non-profit Electronic Frontier Foundation, couldn't disagree more. "This complaint is absurd," said Schultz. "The law allows for fair use of other people's copyrighted works without any permission needed, and one of the key things that you're allowed to do is make copies in order to reverse engineer and understand how they work."
Everything the complaint accuses the defendants of doing is completely legal under well-established law, says Schultz. "If they'd offered a competing video game with Tecmo's code in it, it's a legal issue. But here, they have simply offered a way for legitimate game owners to modify how the game looks on their screen. Its like a home customization kit. It's not competing in any way with Tecmo's product. In fact, you have to own Tecmo's product to use this stuff."
[/QUOTE]

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(Thursday 10 February 2005 12:19 EST) - (Category: (default)) - (Posted by:: )

Gentoox Magic upgrades: ShAPAChE httpd
>> From ShALLaX on gentoox.shallax.com:
[QUOTE]
The magic server is now run from "ShAPAChE" which is my own httpd. This means I'll have greater control over the server (speed caps/ bans etc...). I'll also look into writing some sort of statistics programme which generates usage information.
What I ask from people is to try magic out and let me know if it goes wrong! Thanks!
*Update* Beta statistics generator is online.
[/QUOTE]

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(Thursday 10 February 2005 08:47 EST) - (Category: (default)) - (Posted by:: )

NeoCD/SDLx v1.01
>> Lantus released a new version of NeoCD-SDLx(info) - an Xbox port of the NeoCD/SDL neogeo CD emulator.
What's new/fixed:
* Sprite Priority Fix (Crossed Swords 2/Last Blade 2 etc)
* Added 480p and 720p modes. Automatically selected depending on dash settings.

Official Site: http://www.lantus-x.com/NeoCDSDLx/
Download: n/a (built with XDK)
News-Source: xbins.org

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(Thursday 10 February 2005 07:28 EST) - (Category: (default)) - (Posted by:: )

MagicBox XPFS Review
>> Xbox-Scene has had the privilege of extensively reviewing 2 MagicBox XPFS units by Farmer Entertainment for the last 3 and a half weeks now. This device will allow you to hook up a keyboard and mouse for FPS gaming on the Xbox bridging the gap for hardcore PC based FPS players.

Xbox-Scene


Product info: (from packaging)
- Used to connect a standard PS/2 Mouse and keyboard to your Xbox
- Designed for use with First Person Shooters.
- Supports full keyboard and mouse control including scroll-wheel.
- Built in memory card slot for compatible devices (incl. headsets)
- Works with any game, even those without native mouse and keyboard support.
- Pre-installed with configurations for most First Person Shooters.
- Compatible with all Xbox consoles (US, JPN, PAL).
- Works with most standard PS/2 Mice and Keyboards.
- Compatible with most standard USB Mice when used with a USB to PS/2 converter (not included)
- Compatible with most optical and wireless mice.
- Controller port with inline quick-release to help prevent costly console damage

There is a good reason I took the time to type out all of the product hype from the packaging. Despite a lot of time and effort and testing, we found the product lacking in some respects. Let me detail the process we used for testing. I’ve had the units for many weeks now, and did my own personal single player testing with it using a generic native PS/2 Keyboard and a generic $5 PS/2 optical mouse. The unit worked flawlessly as advertised. I was tempted to leave the testing at that level and be done with the review. (But here at Xbox-Scene we do try and actually TEST products submitted, which is one reason some of our reviews take so long to pump out.)

After all, I had successfully played single player with it using all three of it’s built in pre-set configurations for the keyboard/mouse combo and found that with some time, and patience, I could and did become accustomed quickly enough to the presets keyboard layouts. I would have preferred a setup that allowed me full customized keyboard layouts though.

As you can see from the included manual, the 3 layouts have you restricted to their choice of keyboard layouts, which you’ll either learn to live with or give up using this device and return to your Controller ‘S’ pads. Switching Presets couldn't be any easier, just hold down the function key for the preset you want to use, and your choice will be indicated/confirmed by the center led on the XPFS. (Clip of the XPFS Switching modes)

So, at that point, I enjoyed the device and found it quite usable. During the last 2 years I’ve held local Xbox Lan’s at least once per month, but had cut them off for the last few months. Since I had 2 of these units to review, I decided to throw it into the frying pan and see how well it fared amongst 2 groups of friends I had. One hardcore PC FPS group, and one hardcore Xbox Live/Kai(info) FPS group. The results were interesting, but shed a lot more light on the usefulness of this device in it’s current state.

Weekend one, consisted of 7 (should have been 8) Xbox players. All of which brought with them a variety of Keyboards and Mice. USB, PS/2, and AT Keyboards, Mice. Mice of course came in various flavors including classic, optical, and trackball. Having only 2 units to review meant that the two using them were pitted against people using and accustomed to playing with ‘s’ controllers. Games heavily used and tested included Halo 1&2, and Rainbow Six and Black Arrow, and Ghost Recon, Island Thunder, and GR 2.

Once the lan was prepped, we ran into some snags. Far too many keyboard and mice combo’s were not working. We spent a good hour or so swapping parts in and out until we found hardware combo’s they could use reliably. We found that many who were using mid to high cost USB Microsoft or Logitech Keyboards with included or third party USB to PS/2 adapters simply didn’t work or were unreliable at best. Same or similar issues with USB Mice. It wasn’t limited to any particular brand of mouse, or type like trackball, optical etc. Basically, we found that using USB to PS/2 adapters was so hit and miss that we simply removed all non native PS/2 connectable hardware. (keyboard and mice.. although USB mice did fare better then USB keyboards.. but nothing close to even 50%)

I’ll note here that at the time, we first suspected that the problems we were having with compatibility was with the Xbox units themselves. I had a variety of Xenium Ice Modded systems, X3 Pro Switch/XLCD Modded systems, and 3 non-modded in the test bed. The modded units were running the most current builds of their respective OS/Bios combo’s. With some quick and dirty testing, we found that problems that occurred on the modded boxes, using the two leading modchips in the scene also occurred on the unmodded boxes. (which puts to bed issues reported by another reviewer on another site that modded boxes with quality chips caused the XPFS to croak)

Once we did so, and isolated ourselves to using PS/2 Native hardware with the XPFS it played like a dream. In every game we played, we had to alter look sensitivity, but that wasn’t unexpected. (although it might have been nice to have been told to make those adjustments). Some people pounded their mice making two, three, or more movements to complete a full turn-around. (common movement in fps games)

The group noted the following, that once a break-in period to adjust to this device was endured (about 20 minutes to an hour) that their game play had improved, and in some cases, dramatically. Campers who were annoying as hell before were now untouchable as snipers now with the mouse/keyboard combo. Run and fraggers also noted improved targeting and frag counts. Happiness is a high frag count. An hour on Kai with this group of players, two of which armed with the XPFS against unsuspecting KAI players resulted in them eventually getting kicked from most games they joined. XPFS gave us an unfair advantage apparently, as those armed with it were ‘deemed’ to be cheating since their accuracy was uncanny.

Weekend two rolled around, and this time I catered a lan for 8 hardcore PC players who owned Xbox consoles but don’t ‘like’ them for FPS type games. Using what we learned from the previous weekend we didn’t waste nearly as much time with USB devices. A few worked.. most didn’t or were unreliable so we used their carry along PS/2 devices. (between the two weekends, not a single PS/2 Native device gave us grief.)

So, now with the PC group, I had 2 XPFS players and 6 ‘s’ controllers players. The ‘s’ controller players bitched and moaned as can be expected, as they were keyboard players at heart. The XPFS players quickly adapted to the presets of the XPFS and within minutes were decimating players who normally could hold their own in competition. The XPFS players though all said the same thing over and over, that they wished they could customize the keyboard configs. They all found one of the 3 presets usable, but wish they could remap the layout to something less painful on their fingers.

So, with person testing aside, and 2 teams of testers enjoying colas and many hours testing is there anything else that can be said about this product while we got it handy?

With the XPFS you get only one memory slot. For some, that is more than plenty. For others, who might want to have both their headset and a packed memory card with their favourite saves in the unit at the same time, you can’t.

The product packaging did let us down, as we didn’t see any quick release mechanism on this device, at least nothing similar to what Microsoft incudes on every controller. The way I see it, if you submit something for review, makes sure the packaging matches the product submitted.

The casing of the XPFS will be familiar to many, as FARMER isn’t new to the business of making quality Xbox devices for our pleasure. They’ve been around forever, and have a good rep for making stuff that works as advertised.

What I did notice though was that the plastic looks like it’s been twisted off of other parts. What I meant by this is if you take something like a model plane kit, and twist the parts of the framing it ships on, you’ll see ‘white’ plastic and it’s a mess. That is what I see on the same spot of this device on both units. It’s picky, but cosmetically when I shop for something, I’d like it to look professional. If that was on the rear of the device I might not have noticed, but with it on the front right near the connectors I’ll be looking at it forever.

Xbox-Scene


Pros:
- Brings Keyboard and Mouse functionality to Xbox FPS players
- Low Cost (MSRP 29.99)
- Works Perfectly with Native PS/2 Devices
- Blue Casing/LED combo

Cons:
- Lack of customization of Presets
- Short Cord (approx 10 inches)
- Inconsistent compatibility with non-native PS/2 hardware via adapters)
- Missing advertised quick release feature
- Only one memory slot. It’s either memory card or headset, not both folks.)

Conclusion: The XPFS worked more or less as advertised. It worked extremely well (perfectly) with all major brands and generic native PS/2 Keyboards and Mice (ball, optical, or track). It fared poorly with native USB devices though. Everyone who used it enjoyed the improved game play and accuracy, but also whined and were annoyed about not being able to customize the keyboard layout. They also couldn’t use some of the extra funky buttons on their mice they’d been used to programming on PC’s. The lack of the advertised quick-release feature was also annoying.

All things considered, I’ll continue to use it as I did get hooked on the accuracy provided by using it.

Wish list for future revisions? Full USB support, a Second Memory Slot, and a longer cord (minimum 4 feet) and possibly a switch that would allow us to switch from Game Compatible mode to standard USB keyboard mode so that we can use it as a fully compatible keyboard on alternative Dashboards and XBMC.

Official Sites magicxfps.com and farmerentertainment.com
Original Press Release Announcement: Press Release 2004
Promotional Video: Meet our mascot Timmie!
Review Discussion Thread, more photos, etc.: XS Forums


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(Wednesday 09 February 2005 21:49 EST) - (Category: (default)) - (Posted by:: )

X3 2913 Confirmed Bugs
>> From TeamXecuter.com:
[QUOTE]
Here is a quick update on bugs found and other info on latest X3 2913 Bios.
First of all we neglected to update the changelog as per the D0 / Lframe release from ground hack. We found a glitch before 2913 went public and disabled it for further investigation. Basically on each softreboot the mod was disabling completely and unsigned code was unable to launch reliably. For the few who have seen posting saying it's impossible for us to control d0 / lframe with the bios and that we are lying etc etc you can test it yourself right now - there is an option in the menu called "Reboot With X3 Mod Disabled" - obviousley this feature releases d0/lframe from ground, fully controlled by software. We're working on a reliable solution.

Bugs discovered so far in 2913:
* Some gamesaves corrupt - fixed already in next build
* Custom partition table not reading correctly - fixed already in next build
* A few custom skin bugs - being worked on as we speak
* DVD Model version not reporting correctly
* VGA not working with some custommade cables on a v1.6 - we are waiting on testing these cables ourselves.

We hope to have a new build in the next day or so.
[/QUOTE]

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(Wednesday 09 February 2005 19:26 EST) - (Category: (default)) - (Posted by:: )

Tecmo Cracks Down on Website for Modifying Ninja Gaiden and DOA Series
>> More news about the shutdown of ninjahacker.net (an online forum dedicated to creating custom content and modifications for Ninja Gaiden and the DOA Xbox games) has been released.
From Yahoo!Biz:
[QUOTE]
Leading third-party video game publisher Tecmo announced today that they have commenced a lawsuit in federal court in Chicago against the members of an Internet message board dedicated to hacking some of the most popular video games available, including Tecmo's Ninja Gaiden, Dead or Alive 3, Dead or Alive Xtreme Beach Volleyball and Dead or Alive Ultimate, all available for the Xbox video game system from Microsoft. The Complaint alleges that the defendants, including website administrators Mike Greiling from Eden Prairie, Minn., and Will Glynn from Davie, Fla., as well as a number of as yet unidentified individuals, are responsible for creating, hosting and contributing content to a forum created to foster and facilitate the knowing infringement of Tecmo's proprietary software for its video game titles. Tecmo has pursued and will continue to conduct a widespread investigation to find and identify all offenders in this case.

John Inada, General Manager for Tecmo, said "Hacking of this kind will not be tolerated and we intend to take all necessary measures to protect our intellectual property."
Tecmo charges defendants with, among other things, copyright infringement, circumventing copyright protection systems in violation of the Digital Millennium Copyright Act (DMCA), and passing off and unfair competition in violation of both federal copyright law and the laws of the State of Illinois. Tecmo seeks injunctive relief against defendants, as well as recovery of damages for infringement and willful infringement under the Copyright Act.
[/QUOTE]
Read the whole article on Yahoo.com

Slashdot about the story:
[QUOTE]
This Reuters report on CNet states that Tecmo has filed a federal lawsuit in Chicago under the Digital Millennium Copyright Act accusing the site owners and perhaps some users of game hacking site www.ninjahacker.net (now offline) of knowingly infringing on their game software. This should be another interesting test of the DMCA and just how far it can be pushed to restrict what end users can do with/to their software purchases. This might ultimately affect the legality of cheat devices like the Game Shark and even the mere sharing of cheats or exploits.
[/QUOTE]

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(Wednesday 09 February 2005 15:48 EST) - (Category: (default)) - (Posted by:: )

New Xenium Fakes Warning
>> From TeamXodus.com:
[QUOTE]
It has come to our attention that fake Xenium chips have re-surfaced and that they are once again failing as we have warned. ACT 2 is active against all non genuine product and is now being triggered at random. It is our right to protect our OS and our customers who have purchased original product and we will exercise that right at will.

Below are pictures of fake chips with clearly marked differences from the originals. Ensure that you check the chip you are sold and if you find that it is a fake, send it back and claim credit card fraud from the reseller that sold it to you. Do not accept a replacement chip. Demand your money back. If you have been defrauded, let us know, and we gladly assist and point you in the right direction.
Xbox-Scene
[/QUOTE]

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(Wednesday 09 February 2005 10:21 EST) - (Category: (default)) - (Posted by:: )

PlayStation 3 set to make its debut ahead of E3?
>> From GamesIndustry.biz:
[QUOTE]
Sony's next-generation home console will be revealed to the world before the E3 show in Los Angeles this May, representatives of the company have confirmed, with rumours strongly hinting at a late March unveiling.
[/QUOTE]

Read the whole story on GamesIndustry.biz.

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(Wednesday 09 February 2005 10:19 EST) - (Category: (default)) - (Posted by:: )

No denial from Microsoft over Halo movie reports
>> News-Source: www.gamesindustry.biz
[QUOTE]
Entertainment magazine Variety is reporting that Microsoft has quietly done a million-dollar deal with Alex Garland, author of The Beach and the screenplay for 28 Days Later, to adapt the Halo games into one film.

Microsoft has neither confirmed or denied the report, issuing a carefully worded statement that, having trumpeted the series' success to date, states, "We have not, however, made any official movie announcements."
That Microsoft has denied making an announcement rather than doing a deal is interesting, but it may just be that the platform holder doesn't want to rule anything out - and is happy for the Halo series to garner yet more headlines in the aftermath of Halo 2's enormous success.
Whatever the truth, the prospect of Microsoft hiring someone of Garland's pedigree to transform the series is hugely promising and in stark contrast to films based on games in the past, which have often wound up in the hands of people ill-equipped to understand and convert them - faithfully or successfully.
[/QUOTE]

Read the whole story on GamesIndustry.biz.
Thanks to Fujitech for the story

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(Wednesday 09 February 2005 06:33 EST) - (Category: (default)) - (Posted by:: )

Gentoox: Resctoox v1.5, Raincoat update and DVD Case v1.6
>> From ShALLaX on gentoox.shallax.com:
[QUOTE]
* Resctoox(info) v1.5
Resctoox now comes with the updated raincoat (as released earlier) and with the latest Gentoox loader. There is NO excuse for people not being able to reflash anymore ;)!
Download: here

* DVD Case v1.6
Small typographical changes to take into account the newest Gentoox Loader(info) series. Grab it from here.

* Raincoat(info) update
Raincoat has been updated to support all the flash types that Gentoox Loader does. Run magic to update.
[/QUOTE]

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(Wednesday 09 February 2005 00:10 EST) - (Category: (default)) - (Posted by:: )

REminiscence-X v1.0
>> From readme/nfo:
[QUOTE]
About:
REminiscence-X is a port of the engine used in the game Flashback from Delphine Software. This program is designed as a cross-platform replacement for the original executable and uses the SDLx library.
More information about REminiscene can be found at:
http://membres.lycos.fr/cyxdown/reminiscence/
Please be aware that, currently, this implementation is not yet complete (music, savestates etc)

Supported Versions: Currently, only the PC DOS version is supported.
Xbox Specific: HDTV fans can enjoy REminiscence-X in 480p mode.
[/QUOTE]

Official Site: http://www.lantus-x.com/SDLx/
Download: n/a (built with XDK)
News-Source: xbins.org

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(Tuesday 08 February 2005 20:04 EST) - (Category: (default)) - (Posted by:: )

neXBC v5.0.1.103
>> From xbconnect.com:
[QUOTE]
We have just released a new build of neXBC(info). We have started building in a lot of clan support. This build will serve as a bridge to full blown clan support soon. Below are the improvements/additions.

1. Removed script engine and plug in directly compiled code. This will result in much faster and more reliable program start.
2. Removed debug messages from chat window.
3. Defaulted 'Auto chat disconnect' on new installs.
4. Part IRC channel when game is detected when autodisconnect is selected.
5. Fixed up channel nick list when rejoining channels.
6. Auto channel rejoin when auto channel part when game is over.
7. Nick list sorting when joining chat is orders of magnitude faster. This will solve the 'lockup' when joining main chat. (RotateMan, lemme know what you think)
8. Fixed XBC lockup when joining some rooms.
9. Fixed email address bug.
10. Added a lot of clan stuff. Its by no means complete, but I wanted to start getting the code out.
11. Added game avatars.
[/QUOTE]

Official Site: http://www.xbconnect.com
Download: here

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(Tuesday 08 February 2005 20:01 EST) - (Category: (default)) - (Posted by:: )

Project Mayhem Website Relaunched
>> The website of the popular "Project Mayhem" XboxMediaCenter(info) skins has been redesigned and relaunched. From chokemaniac.net:
[QUOTE]
It's finally online. The new Project Mayhem website. It was about time to give it a general facelift. Think it turned out pretty good. There's plenty of new stuff to check out. New skins, updated gallery, news archive, wallpapers and much more to come. The man, who put all this together so nicely in top notch PHP is Christian Granqvist from Sweden. Thanks a lot Chris! I owe you big time.

Now that i'm thru with this site for now, i will go back to the Xbox stuff. I hope i don't have to let the XBMC project suffer for the new job im starting on February 14th. Not sure yet how much of my time it'll consume.
Next up i gotta update the XBMC skins. Haven't had much time to look after them during the making of this site. Maybe i'll also make some more skins. UIX looks very promissing - and i love all the moving 3D stuff, which is fully customizable now. Maybe i should put some time in advancing my 3D skills...
Well i hope you enjoy my new site. And don't forget to check back for updates from time to time ;)
[/QUOTE]

Official Site: http://www.chokemaniac.net
Thanks to Nuendo for the news/link.

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(Tuesday 08 February 2005 14:06 EST) - (Category: (default)) - (Posted by:: )

X3 Config Live Build 2913 (public release)
>> Team Xecuter released a new version of their X3 'Config Live', the OS/Bios for their Xecuter3 modchip. From TeamXecuter.com
[QUOTE]
Finally it's here. The most advanced bios ever written for the Xbox. Nothing comes close - if you think it does you need to have your brain de-bugged.

Here is a breif changelog - you should already know about the XICS (Xecuter Install Command System) and the XASC (Xecuter Advanced Skinning Control) - we added a few other bits and bobs since the first beta build 2666 and a TON of bugs have been fixed thanks to the input of Xecuter's Beta Team. Let's hope xbins stays up long enough - enjoy !

What's new/fixed (since last public release - Build 1959):
* fixed: Fixed a ton of bugs since Build 2666 first announcement (2913 first public release)
* fixed: "Odd" character problem in FTP
* fixed: The "all files are good" issue in ftp, now it will check properly if the file really got there
* fixed: IE FTP Bugs Fixed
* fixed: Qwix(info) DIR listing bugs
* fixed: Threading-issue that sometimes left an idle thread when executing dashboard
* fixed: Total re write of menu loading mech - faster and rock solid stability
* fixed: Cleaned up video init code
* fixed: Corrected LFRAME / D0 pull to 0V timing so it's no longer constant
* fixed: Flubber now displays in 480p (if possible)
* added: Xecuter Install Command System*
* added: Xecuter Advanced Skinning Control**
* added: VGA support for ALL Xbox versions (v1.0 - v1.6+)
* added: USB Support for XICS
* added: FAT 32, FAT 16 (for USB Pendrives)
* added: ISO9660 support for XICS
* added: ZIP support
* added: Micro HTTP Client (Download / Execute Files From Internet)
* added: Video Region Quick Swap (LEFT+X NTSC, LEFT+Y PAL - hold on bootup)
* added: X3 EEprom Emergency Format (A+B+X+Y - hold on bootup)
* added: Pop Up warning if text input becomes truncated
* added: Option to enable / disable boot to DVD Rom (D:default.xbe)
* added: Multi-Layer logo.x support (Currently a bug so disabled)
* added: Multi-Layer flubber.x support (Currently a bug so disabled)
* added: Successful FTP of filenames over 42 characters now possible with auto rename (e.g this.stupid.ass.long.filename.is.way.way.way.too.long.for.this.filesystem.mpg renamed to this.stupid.ass.long.filename.is.way.way.w.mpg (if renamed filename is the same as a one currently
on the hdd it will not overwrite it - but will add a recursive number on the end)
* added: Multiple HTTP download locations now possible
* added: Support for recursive skinserver entries
* added: Scrollbar added to default skin
* added: Clear Cache Dirs/Drives (In Disk Tools / Current Hard Drive Setup Menu)
* added: new script commands for XICS (since 2666) preparedrive, mbr, format, reboot & echo
[/QUOTE]

Official Site: http://www.teamxecuter.com
Download: n/a (contains MS copyrighted code)

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(Monday 07 February 2005 20:02 EST) - (Category: (default)) - (Posted by:: )

Xecuter3 Bundle Competition Part1 Results
>> Team Xecuter announced the winners of Part1 of the '100x X3CE + Pro Switch + X3LCD Bundle Give-away' organised on our forums. Here are the nicknames for the 50 winners that will all get an Xecuter3 modchip with the Pro-Switch and LCD addon:
seneros, MicroMods, mindlab, RobomewRob, j0ly, Devil-Man, cdiddy1, otherguy, Master_Chiefzor, mike96sc2, lifeforce4, mxdxcxnx, FoxRacR17, vfox, C0Ld_BuG, gamersha794, zephyr420, rmriggin, MrEs, jjhare, FoxRacR17, nol_atch, lechuck4lfe, ahoatam, feflicker, callit, DuDeR MaN, Crippler, philbug69, franklin1, cmmig, tw0_f0ur_, Tmpj, BlooGoo, splouce, Angerwound, Kells, r50la, JoshStouffer, Bebel, djambic, Anastrophe, Medstu, Chronus, X2Gamer, violent_bong, topgun1, Code-Runner, TheMuffinMan, intrikit.

Team Xecuter sent us all the prizes, so I will be shipping it. If you see your nickname above PM me (XanTium) on the forums with your full name and address (don't forget the country!).
Didn't win this time? Part2 of this give-away, for another 10 of these bundles, is still running till feb. 12. Part 3 and 4 (with the 40 bundles left) will probably be announced soon.

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(Monday 07 February 2005 19:29 EST) - (Category: (default)) - (Posted by:: )

Cell Processor Unveiled
>> From TeamXbox.com:
[QUOTE]
Today, at the International Solid State Circuits Conference (ISSCC) held in San Francisco, IBM, Sony and Toshiba disclosed in detail, for the first time, the breakthrough multi-core architectural design - featuring supercomputer-like floating point performance with observed clock speeds greater than 4 GHz - of their jointly developed microprocessor code-named Cell.

Cell's breakthrough multi-core architecture and ultra high-speed communications capabilities deliver vastly improved, real-time response for entertainment and rich media applications, in many cases 10 times the performance of the latest PC processors.
Among the highlights of Cell released today:
* Cell is a breakthrough architectural design -- featuring eight synergistic processors and top clock speeds of greater than 4 GHz (as measured during initial hardware testing)
* Cell is a multicore chip capable of massive floating point processing
* Cell is OS neutral and supports multiple operating systems simultaneously
[/QUOTE]

Read the whole article on TeamXbox.com and GamesIndustry.biz
The Cell Processor technology will be used in the Playstation3 and probably many other future multimedia devices and computers.

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(Monday 07 February 2005 16:00 EST) - (Category: (default)) - (Posted by:: )

No Blu-Ray or HD-DVD for Xbox 2 ?
>> TheInquirer.net received news about the format that will be used in the next generation Xbox (Xbox2 / Xbox360 / Xbox Next / Xenon). They received this news from an anonymous source, so don't take any of this too serious until Microsoft confirms or denies it:
[QUOTE]
While Sony are putting their weight behind Blu-Ray, it seems that Microsoft might just stick with good ol'-fashioned DVD in a bid to keep the costs of the system and its games down. Not even the HD variety, mind, which Microsoft has already put its backing behind.
While we find it hard to believe that Microsoft wouldn't support next generation formats at all, especially given its goal of becoming more than just a console, we wonder if there will be numerous add-ins or bolt-ons to support one or even both of the new disc formats. If we turn out to be right, you read it here first. If we're wrong... you ain't seen me, right?
[/QUOTE]

Read the whole article on TheInquirer.net.

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(Monday 07 February 2005 08:42 EST) - (Category: (default)) - (Posted by:: )

XLink Kai: v7.0.0.4 for Linux x86, OSX, Routers + Amaryllis Launch
>> Team XLink just released the Kai(info) engine v7.0.0.4 for Mac OSX, Linux x86, Linksys WRT54G/S router and also a MIPS build that can run on any MIPS-based router.
Amaryllis has also been released, a great Kai UI that can be used with the new v7.0.0.4 engine on Mac OSX!
[QUOTE]
Well, here they are.. ^S^ is taking a little break due to work, and uebe is away on business for a couple of days, so I decided to try to add some things to the nix codebase. It's been a good five years since I enginereed *nix, so please forgive me if there are issues with these releases - WRT users should flash at their own risk, of course. I hope all this stuff works well - and I'm here to accept feedback and provide fixes if any problems arise. Thanks.

Downloads: OSX - Linux X86 - KaiStation (firmware for Linksys WRT54G/S) - Linux MIPS
Please forgive any schoolboy errors in this stuff - I'm still getting back into the swing of things nix side - 5 years on Visual Studio makes you lame - ya' know??

*UPDATE*
Amaryllis has released!! YAY!! Like Cocoa byotch?? Then suck this down - right now... (amazing work - check out http://www.nullriver.com for more work from Maksim Rogov / Nullriver Software - this stuff rocks hard man.)
Download: Amaryllis 0.5 Pre
Xbox-Scene
More screenshots: screenshot2 - screenshot3
[/QUOTE]

Official Site: http://www.teamxlink.co.uk

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(Sunday 06 February 2005 20:35 EST) - (Category: (default)) - (Posted by:: )

Gentoox Kernel 2.4.22.22016
>> From ShALLaX on gentoox.shallax.com:
[QUOTE]
A quick FatX fix, the bug (the available fix pointed out by duckweed on the forums) occurred when renaming a file/ directory on a FatX drive from lowercase to uppercase (or vice versa)... you would lose the data. Run magic to update.
[/QUOTE]

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(Sunday 06 February 2005 16:53 EST) - (Category: (default)) - (Posted by:: )

FBAxxx 2005-02-06
>> A new version of FBAxxx(info) has been released. What's new/fixed:
* Added Progear driver
* Upgraded CPS sources with FBA PC new ones, Progear now works and some bugs are now corrected (vampire savior's intro)
* Many minor bugs fixed (savestates, version ...)
* Rom counter bug fixed
* Select and Start mappable option corrected, it will normally work fine now
* Autofire will normally work on all games now
* Added a shortcut to enable/disable autofire (right stick to the top)
* Corrected some drivers (CRC) and re-included some strangely missing (cps changer)
* Added possibility to show or not games not working (in the ini file)

Official Site: http://fbaxxx.fr.st
Download: n/a (built with XDK)
News-Source: xbins.org

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(Sunday 06 February 2005 12:26 EST) - (Category: (default)) - (Posted by:: )


 

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